Rabu, 23 April 2014

Caesar 3-Free Download Pc Games-Full Version Indir

Caesar 3-Free Download Pc Games-Full Version Indir
Caesar 3-Free Download Pc Games-Full Version Indir

Caesar 3-Free Download Pc Games-Full Version Indir  - Caesar III is a video game developed by Impressions Games and published by Sierra Entertainment ; The third installment of the Caesar series , part of Sierra City Building Series . The film was released in October 1998 .
Try cities in Caesar III , the lives of Roman citizens - the lowest rabble who live in tents and shacks , while the richest nobles lived in the villa reflects exactly . Staple foods include wheat , fruits , vegetables and pork , and wine is required for some festivals and houses . Residents through the streets in their various costumes and can tell the player their name and how they feel about the city .

The city is considered in the two- dimensional isometric view with a fixed magnification and can be rotated ninety degrees .

Access to services such as market goods , entertainment , health , education and taxes are the "walkers " , these are the people who are sent from their nest to represent to patrol the streets . Any house that is passed by a walker , is considered to have access to migrant construction services . All movements of goods and coverage of walkers only by people in the streets opposite : to see the progress of the player harvests farm , and when a worker is ready to push a full cart from the farm to the warehouse or barn nearby; then with an empty basket back .

The battle is by instructing a legion to march the enemy , then arrange themselves struggling in formation . Then the soldiers will take over and fight the battle .

There is no terrain editing , other than to remove the tree permanently deleted , land for construction . But there is a separate map editor , allowing terrain editing , and manufacture of new maps from scratch and edit dozens of parameters in the scenario .

Short video clips are played for significant events , such as city milestones or messages from the Roman emperor . The background music is played , which depending on the situation ( Already topic , the drums of war in times of conflict and early victory music when players approach the target ) varies . The theme music that comes with a lot of noise , the sound of the production of weapons and the fight at the right time .

A guide accompanies Caesar III , though there may be slight deviations from the game in some editions .

Put Compared to other strategy games in ancient times , Caesar III focuses more on city - building than fighting , although sometimes players invaders attacked the city . There are two ways to play the game : Mission Mode , which is tantamount to typical " campaign " modes of other strategy games , and the mode of development of the city in which the player plays one scenario from scratch .

Caesar 3-Free Download Pc Games-Full Version Indir
Caesar 3-Free Download Pc Games-Full Version Indir

Caesar 3-Free Download Pc Games-Full Version Indir
Caesar 3-Free Download Pc Games-Full Version Indir

In mission mode , players start with the rank of Citizen , and each time as determined by the Kaiser goal is achieved , the player moved up one rank , until the emperor and would eventually win the game . After the first two missions , players choose between the two cities to build : one more focused on military and security activities , or who need more wealth and culture .
Clerk residents and provide a gentle introduction to the game and a tutorial in nature . Population , wealth , culture , peace and support : For each mission by Citizen , the emperor was defined goals in five categories . This increase with each rank , and peace missions have requirements higher rank as a military mission .

    The population is the population of the city . Immigrants will come to the province to live safely in the city , if it had enough space to live and work , people are in a good mood , and other factors are satisfactory , such as good health , low crime , reasonable tax and enough entertainment ( festival ) and so high unemployment is one reason the population in a bad mood , and let's begin the citizens ( or even riot ) when high unemployment is too long . In contrast , extended revision ( permanent staff shortages ) , the absence of the festival , lawlessness , disease , or taxation penalties could also be a reason for a bad mood . His ( intentionally or unintentionally ) cut off from the main road network of the destruction of the living room by the fire , burglary , invasion , plague or the whole of society also leads to loss of population .

    Prosperity is the most difficult criterion to achieve in the game . This reflects the wealth of the citizens and is measured by the quality of their homes and the city 's ability to generate profits .

    Measure the level of cultural literacy , entertainment , and temples for the citizens of the player . How many citizens as possible need access to schools , libraries , colleges , temples and theaters ... so this increase.

    Peace is increasing every year , there is no damage to the city from the enemy army , and no rebellion , riot or theft .

    Favor is the appreciation of the Emperor to the player . By default , it is easy for each year , and - leads to much reduced if the player is constantly in debt , or pay a higher salary than their current ranking . Rating increases when demand occasional respected emperor ( goods or soldiers fired at his command ) when he sent gifts or purchased with personal content if players defeat attacking troops .
The consultants made ​​a proposal to accomplish this review .
In build city mode ( ie , with games Construction Kit is a separate city ) , there is no specific target ; Players simply select the city and developed , as long as desired . Some cities are available is NARBO , Toletum , Corinthus , as well as alternate versions of Mediolanum and Caesarea . In some of those players are still against intruders , such as Iberia .
The house is a building in which people live . First , the player is called a plot for a future home . If the condition is quite desirable in the city , immigrants move and pitch a tent on the ground .

If an immigrant pitches his tent , it was tacky and started to work in places such as farms , prefectures , markets , schools , libraries , clinics , etc.

The first service to be given to the available housing is water . After being given water ( from a well or wells ) , a small tent will develop into a large tent , which has a higher value . Soon they will , religion , entertainment , education , ceramics , etc. asking for food , and progressed to a higher level of the apartment . The large insulae is the highest level of housing plebeian . When asked with more goods and services are available , they will not develop into a patrician housing , whose residents ( but contribute more than plebes city tax revenues ) . The final stage of the housing is a luxury palace , but it is difficult to achieve, because there is a high requirement .

Public profile of housing is as follows :

    Tents - Headers , extremely vulnerable to fire . Big tents need a supply of water .

    Hut - hut needed food supplied from the market .

    Huts - huts require access basic stamp .

    Casas - Casas small is the "bread and butter " cases , only need food , basic education , access to water fountains and attitude . Casas great need of ceramics and bath access .

    Insulae - Medium insulae insulae require furniture and large , oil . Large insulae require at least a 2x2 plot , and will expand if required to do so . Large insulae is access to libraries , schools , hairdressers , doctors , two types of food and " some access " to places of entertainment needs ( eg theater + amphitheater + 2 + shows the coverage of the entertainment city overall average . ) Grand insulae is the most advanced form of plebeian housing .

    Villas and Castles - Small villas require wine and access to the temple for two different gods . Large villa plot will be expanded to 3x3 . Grand Villas will require access to hospitals , colleges , and temples to three different gods . Small palace is a second source of grapes ( imported when the city's main source of local wine , or vice versa ) required . Great palace plot will be expanded to 4x4 . Continue to increase the entertainment value to develop the most important prerequisite for patrician housing , and they are almost perfect for a luxurious palace .

The desire to prevent the development of the home . In order to develop , the house must also have a certain appeal in addition to having more services . Desire is calculated from nearby buildings . For example , a reservoir , an undesirable neighbor while unwanted stamps . A house needs a more interesting , as it develops .

Prosperity is largely due to the overall quality of the base - home to a large population of a city of tents and huts will be less prosperous than the same size with luxury housing again .

The game focuses more on the city - buildings as military activities , but there are still some battles , even in some of the " peace " mission .

If the player will see a map of the Roman Empire , there will be two crossed swords to indicate what the enemy army . Players will receive information about the enemy and the enemy approached the door . In this message , it is sometimes true that the army town you have to please them . When the enemy comes to your town , ( shown as crosses Alps Carthaginians ) it , or to show the barbaric attack ( because they make the battle plan on the outskirts of the city , represented by you ) for a cutscene either attack enemy soldiers .

In mission mode , the enemy ( the most vulnerable ) are :

    Etruscan - You fought in Taranto Valentia .

    Greece - you'll be fighting in Syracusae and Miletus .

    Pergamon Soldiers - They fought in Tarsus .

    Egypt - you will struggle in Damascus . Your army also consisted of archers in the back of a camel .

    Numids - You will fight in Tingis and Caesarea .

    Gaul - You fought on Lutetia and Massilia .

    Dacians - You will fight in Brabeti . The Dacians have installed the drivers .

    Celtic - You fought on and Lindum Londinium . The Celts had a car driver .

    Carthage - You fought in Mediolanum and Carthago . Carthaginians had two soldiers in a war elephant .

    Caesar 's Army - the soldiers fought in all scenarios . Caesar will attack if the player does not bother him to pay back their loans . The first attack was two or three legions legions ( depending on difficulty ) , which is very strong , be . If you beat them , another attack of between six to eight legions legions will follow . Repeated attacks every year until you are beaten or back into favor . Stop the attacks when in your favor increases to 35 or more and army attack called back if this happens during the attack .

City without a name , Brundisium , Capua , Tarraco and Lugdunum will never attack .

Sometimes a popular uprising . The rebels are easier to kill , but there is no warning before it happened . If God effects switched on , Mars can be angry and provoke the local people to attack the city . Rebellion non - other military occur , sometimes referred to as " the local community , done with your tyranny " , which described the results of the city was attacked by natives .

In order to defend the city , the player can be wall , tower , arc , and up to six palaces from which to build any houses sixteen soldiers of the Roman legions . To create a legion , the player must first build barracks ( where they are issued ) and can optionally add a military academy ( where the soldiers get their training ) . Soldiers in a fortress can be trained as a legion , as a spear or cavalry as a maid . Legion requires weapons to be imported if they can not be done on site .

Caesar 3-Free Download Pc Games-Full Version Indir
Caesar 3-Free Download Pc Games-Full Version Indir
Caesar 3-Free Download Pc Games-Full Version Indir
Caesar 3-Free Download Pc Games-Full Version Indir
Caesar 3-Free Download Pc Games-Full Version Indir
Caesar 3-Free Download Pc Games-Full Version Indir

There are five Roman gods , which must be met by the construction of temples , buildings oracle or festival in honor of a particular god . they

    Mars - God of War .

    Venus - goddess of love .

    Mercury - God of Commerce .

    Ceres - the goddess of agriculture

    Neptune - God of the Sea .

The gods will not be pleased , if not enough temples dedicated to them , or if they do not receive the same treatment as the other gods . If a particular God fulfilled , the city can get a blessing

    Mars will strengthen the morale of the army. He is also a guardian spirit , will wake up and either kill most of the large invading army or half of the invading army post .

    Venus to strengthen the spirit of your town .

    Mercury can leave additional elements in your arsenal .

    Cause thanks to Ceres ' that all the plants grow faster for a short time .

    Neptune can increase the trade income for a short time .

But if they become dissatisfied , players must be prepared for punishment :

    Mars would demoralize the army and can prepare an attack by natives .

    Venus reduce the morale of your city .

    Mercury can mind set some things and burn your barn .

    The wrath of Ceres ' cause all the plants stop growing to send for a short time and grasshoppers to the farm .

    Storm at sea Neptune , which distort trade and cause drops fishing boat .

However , players have the option to turn off the effect of God . With effect from the Lord , the gods did not bless or punish your city . It can do as good or bad , in order , according to the general support of the gods .

In addition to the benefit of citizens , goods and trade valuable source of income can be formed with the neighboring towns either by land or sea . Resources are available depending on the situation and wheat , vegetables , fruits , wine ( only used for wine ) , olives , meat , fish , wood , clay , iron and marble . Workshops are built into the wine grape , olives weapons for use in oil, wood furniture , pottery and clay in iron . Selling products manufactured are often more profitable than raw materials ( except marble ) , but they take longer to produce , and more workers are needed . Laboratories are also required for the dock ( for sea trade route to use ) and a barn and granary personnel , goods and food or store it . Less efficient than importing food grown locally , such as imported food supplied in stock and must be moved to the barn before they can be used . Fishing boats shipyard built needed before fishing can take place at a boatyard .

There are several challenges in the game and failed to win a result of this delay in achieving the goal of the game or even meet with defeat directly :

    Inefficient infrastructure - One of the main challenges in this game is the design and layout of the road network is an effective and proper placement of sheds , barns , and industrial services needed to support and maintain residential buildings ( this problem is particularly acute on the map becomes larger with an area that is not unpleasant layout and associated resources ) . Many of the difficulties resulting from the semi - random behavior of people who are not directly controlled and prone to errors when confronted with a branch in the road network . As a result , many of their road network players limit themselves to an array of simple loops and circuits with checkpoints or garden , to bridge the gap and provide a link for pedestrians with an urgent goal . It aims to force pedestrians , obey a set of intermittent patrols and prevent gaps in service . Regular patrols of prefects and engineers are available for most of the buildings and almost all buildings require access roads ( roads on their side ) to work and housing closest to the employees to fill them . Workers then use it as a starting point for patrol . Cutting causes the original road network society ( eg by removing the only bridge over the river ) that all housing and population disappeared after one month , so it can not be as a defensive tactic , when used under threat . Cities can also be cut by means of blocking all entry points to a wall , building or sculpture . Mining and clay pits can be collapsed by flooding and destroyed ( respectively) and must be away from the wall rock ( mining ) and water ( clay pits ) , as the game allows to minimize this risk is placed . Low bridges prevent merchant ships from reaching the dock ; ship jumper should always be more expensive ranges ( such as water used ) trade route . Some buildings require a building before they can be active ; ie , colonies demand theater actor and a fishing pier trained actor requires shipyards to build their ships .

    If the budget balance - the game Caesar III involves expenditure on the part of the players to pay staff to build new buildings , to pay for the broken and damaged buildings to reconstruct pay for imports , hold the festival gods and monsters together to soothe , and expenses and losses , such as interest on the loan , theft , or other emperor flattering . Revenues typically come from two main sources : trade and tax receipts . Tax not important initially , but with larger settlements developed housing ( especially villas and other patrician houses ) can be seen in most of their income in tax revenue . Paradoxically, the housing can pay more than the cost of wages alone residents in the field of taxation . Nishi counter trading profits derived export industry to other cities in the kingdom of raw materials or finished goods from developing . Trade is important to cover during the initial match costs and expenses incurred in the construction , and will remain important in the game . Later in the game the city will almost certainly need import one form or another for a higher welfare and housing support level . Of course, the finished goods such as ceramics , weapons , furniture and oil take higher prices as raw materials or bulk commodities such as olive or wheat ( marble being the exception ) so that the players usually try to export their goods to " ready " shape , but imports in the form of the ' raw ' , with the local industry to complete the production . For example , a player can be exported at high prices , imports , but cheaper to produce sound and olive oils to pottery and furniture for local consumption of local industry . The first way is determined by the scenario provided to support at little cost along with ' bailout loan " from Caesar . Player can become debt to acquire ( up to 5,000 dinars ) , but it appears the remaining debt for a long time certainly anger the Emperor , and is only the easiest way to lose the game . Caesar sent tribute at the end of each year ( calculated per head of population ) , and this can only be paid if the city is not to be in debt . Failure to pay tribute , loss of voice , reducing the impact of sending a gift to the Emperor and cause the annual invasion by hostile Roman legions advanced along the same path as used by immigrants . imported goods can still be purchased after 5000 dinars which exceeds the limit , but all construction must . stops thus , very important for a player to live within their means , because there is no corrective action , defense or festival can be paid when they run out of credit .

    Inability to defend the city - although some scenarios in Caesar III has little or no conflict , many with serious invasion of several directions and require careful disposition of walls , towers , forts and trained legions to deal with the potential hazards . With the exception of the legions of Caesar , not enemy territory instead of attack , and in leading the main road . Hostile army has no interest in meeting the demands or professional buildings and leveled to the ground when it indiscriminately Opportunities . To do so drains , barns and sheds are very risky , and losing them can be devastating, even if repulsed the invasion . In practice , so that the enemy is very fast in the city led to the loss of the game . Defense must be scheduled in advance ; Walls can not close the oncoming force after the attack began. Different enemies with a variety of different tactics Truppenmassenerfordern in the field , and a skilled general can reduce losses significantly by an effective response to a given shock troops . May slow , armed enemies like the Carthaginians destroyed by a hit and run tactics with javelin auxiliaries , while the ranged enemies like Numidians tied to cavalry , while legions of slow close battle . Help cavalry useful for vulnerable spot quickly and buy time , but they are the weakest forces in battle . As in real war , forcing the enemy to promote in a narrow column ( where the concentration of fire from watchtowers or spear tool on the column header ) , the bridge , the castle ( which can not be destroyed by rebels ) or a narrow passage through the castle , can wreak havoc on enemy . Spear help shield behind an impenetrable stone ( or forest ) Belt , where they put out the fire they gathered to the side of the enemy to break through the wall thick flows are also very effective . The invaders were killed or weakened so that even if they break through the defense , they will be rejected easily by regular troops ( legions ) waiting for them . Academy trained forces are much stronger than the forces trained and only Legion to form a molded in a military academy ( strongest ) defensive box or achieve the perfect level of morality . Military Academy is expensive , but more or less a necessity when . Some powerful enemies on harder game settings moral of military defense units decreased slowly , the longer they are away from their strongholds , they should have them as soon as the enemy fortress restored rejected . A spirit legions declined rapidly during the defeat badly and it was easier to kill ; Forces anxiety and fear did not follow orders to withdraw their fortress . Players must outnumbered troops to hold together and avoid chasing back the enemy , because their forces in pursuit of the weakest mode and can have a lasting ( and dangerous ) unnecessary losses . Clear wall , preventing the enemy retreats beaten is a quick way to peace . To win the war quickly is important because immigrants are not in the city in times of conflict ( the dealer will still visit can be killed by the rebels but ) . When playing on the hard difficulty setting far exceeds the number of invading troops and infiltrators who sometimes come in closely matched groups of eight or more , which has a much larger ( and against destructive ) capabilities as a loosely organized rebels . Once again , thick walls , watchtowers and protected well protected by spears tools gathered Legion is the best defense against elite units . Defenders , to a higher level (above the steps ) or the protection of checkpoints also have an advantage when they were attacked . Forces can not ( with the exception of the checkpoints and the triumphal arch ) to move agricultural land or trees , rocks , walls , reservoirs , statue or building . Troops will follow orders to move illegally ; for example , they must be provided in the wall sections ( path ) through the water pipe , the gap through the forest and gaps or checkpoints . Guard towers , gladiators , and even act as a last - ditch defense when the regular forces of the city prefectors all killed or defeated . Demolition of the bridge to avoid being overwhelmed by superior forces in a desperate ( but legitimate ) tactics that will only succeed if there is enough credit to do so , there is no one with the bridge , and there are alternative pathways for the city . Certain scenarios ( eg Lutetia , Mediolanum and Tingis ) require the deployment of troops to distant cities to defend , and the player must accurately estimate the amount and quality of the troops to be sent for this purpose ( for example , with a legion of perfect morality tight beat " small " force ) . Troops should be sent in sufficient time to allow them to march to the city threatened ( quite a year in the game ) . Success is far from Caesar gratitude , lifting the mood and the town there is a right to build an archway to commemorate each victory . It also means that the re forces temporary victory for not sending enough troops or forces of sufficient quality means defeat , disgrace with Caesar and no troops back . Of course , too many troops to send to win the victory , but the city itself tends to leave the player to attack , while the army lost . The deployment of troops late worse than not sending troops at all , because they are all gone . Force can be used for something that is missing up to five years .

    Inattention to the mood of the people - the people in the game makes a lot of demands on the players to meet and attract immigrants to avoid becoming a riot . The unemployment rate is low , water from wells , adequate food supply , competitive wages ( which are paid workers in Rome ) , reasonable taxes , good facilities staff ( for education , health and entertainment , etc. ) , regular holidays ( festivals ) and peace and security of citizens improve mood , while the opposite can be the most dangerous book , lead theft , emigration , or direct violence . Even in a city that is generally happy individual "seedy " neighborhood can be hotbeds of unrest and disobedience if their general standard of living is poor when compared with affluent neighbors . Settle Satisfied residents to encourage immigrants to the city and allow the player to build higher taxes without harmful effects . Residents are not satisfied to leave the city for stealing tax and turmoil . Gladiator is very dangerous when they are raging and soldiers looked on very limited use against rioters be .

    Priority one - Industrial receive employment of the labor force with the priorities set by the player . Typically , the dynamic priority depends on the problem to solve the city at a certain time that players try . For example , when Caesar made ​​an urgent demand for oil , it is necessary to stop the oil trade and labor in the cultivation of olives and Öldruckindustrieund robbed the entertainment industry while if needed . A labor one can but ( for example ) does not do well stocked warehouse dock for export of goods ( after all collapsed because of the limited number of engineers ) . Some of the basic priorities , such as Fire and engineers have precedence over all others in most scenarios , such as the lack of essential services they will fall all over the city in ruins lead . The town has about 40 % more than the prefecture engineering positions , because each has three prefectural prefect ( as police officers and firefighters to act ) , while each contribution Engineering has five engineers .

    Wrath of the Gods - Despite a small aspect of the game and usually easy to satisfy , if not to worship the pantheon of gods to appease the players can be devastating . Typically , temples , oracles and festivals may face in their honor , no major divine discontent .

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